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Add support for Unicode rendering (#47)
This uses utfcpp combined with a custom font, in the form of a PNG and text file. By default, the game acts exactly as it did before; custom fonts can be provided by third parties.
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@@ -56,6 +56,7 @@ INCLUDE_DIRECTORIES(
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../third_party/tinyxml
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../third_party/physfs
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../third_party/lodepng
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../third_party/utfcpp/source
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)
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# Source Lists
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