Add cases for intermission replay options, button fillers in editor

The strings "Vitellary"/"Vermilion"/"Verdigris"/"Victoria" now have two
cases to support changing them for the intermission replay menu options
(like "with Vitellary").

Also, the string "< and > keys change tool" is now "{button1} and
{button2} keys change tool", so it can be changed dynamically without
having to retranslate the string.
This commit is contained in:
Dav999-v
2022-12-07 21:03:01 +01:00
committed by Misa Elizabeth Kai
parent 968e731178
commit 6a1ddad8f8
6 changed files with 50 additions and 29 deletions

View File

@@ -6692,19 +6692,19 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
break;
case Menu::playint1:
start_translator_exploring = false;
option(loc::gettext("Vitellary"));
option(loc::gettext("Vermilion"));
option(loc::gettext("Verdigris"));
option(loc::gettext("Victoria"));
option(loc::gettext_case("Vitellary", 1));
option(loc::gettext_case("Vermilion", 1));
option(loc::gettext_case("Verdigris", 1));
option(loc::gettext_case("Victoria", 1));
option(loc::gettext("return"));
menuyoff = 10;
break;
case Menu::playint2:
start_translator_exploring = false;
option(loc::gettext("Vitellary"));
option(loc::gettext("Vermilion"));
option(loc::gettext("Verdigris"));
option(loc::gettext("Victoria"));
option(loc::gettext_case("Vitellary", 1));
option(loc::gettext_case("Vermilion", 1));
option(loc::gettext_case("Verdigris", 1));
option(loc::gettext_case("Victoria", 1));
option(loc::gettext("return"));
menuyoff = 10;
break;