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Add cases for intermission replay options, button fillers in editor
The strings "Vitellary"/"Vermilion"/"Verdigris"/"Victoria" now have two
cases to support changing them for the intermission replay menu options
(like "with Vitellary").
Also, the string "< and > keys change tool" is now "{button1} and
{button2} keys change tool", so it can be changed dynamically without
having to retranslate the string.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
968e731178
commit
6a1ddad8f8
@@ -6692,19 +6692,19 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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break;
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case Menu::playint1:
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start_translator_exploring = false;
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option(loc::gettext("Vitellary"));
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option(loc::gettext("Vermilion"));
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option(loc::gettext("Verdigris"));
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option(loc::gettext("Victoria"));
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option(loc::gettext_case("Vitellary", 1));
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option(loc::gettext_case("Vermilion", 1));
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option(loc::gettext_case("Verdigris", 1));
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option(loc::gettext_case("Victoria", 1));
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option(loc::gettext("return"));
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menuyoff = 10;
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break;
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case Menu::playint2:
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start_translator_exploring = false;
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option(loc::gettext("Vitellary"));
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option(loc::gettext("Vermilion"));
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option(loc::gettext("Verdigris"));
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option(loc::gettext("Victoria"));
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option(loc::gettext_case("Vitellary", 1));
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option(loc::gettext_case("Vermilion", 1));
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option(loc::gettext_case("Verdigris", 1));
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option(loc::gettext_case("Victoria", 1));
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option(loc::gettext("return"));
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menuyoff = 10;
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break;
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