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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do `test(2);`. The function will take in the argument, but just discard it and throw it away. It's like a trash can, and a rude one at that. If you declare it like `void test(void);`, this is prevented. This is not a problem in C++ - doing `void test();` and `test(2);` is guaranteed to result in a compile error (this also means that right now, at least in all `.cpp` files, nobody is ever calling a void parameter function with arguments and having their arguments be thrown away). However, we may not be using C++ in the future, so I just want to lay down the precedent that if a function takes in no arguments, you must explicitly declare it as such. I would've added `-Wstrict-prototypes`, but it produces an annoying warning message saying it doesn't work in C++ mode if you're compiling in C++ mode. So it can be added later.
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@@ -54,7 +54,7 @@ bool entityclass::checktowerspikes(int t)
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return false;
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}
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void entityclass::init()
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void entityclass::init(void)
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{
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platformtile = 0;
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customplatformtile=0;
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@@ -82,7 +82,7 @@ void entityclass::init()
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k = 0;
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}
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void entityclass::resetallflags()
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void entityclass::resetallflags(void)
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{
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SDL_memset(flags, false, sizeof(flags));
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}
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@@ -1093,7 +1093,7 @@ bool entityclass::disableentity(int t)
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return true;
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}
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void entityclass::removeallblocks()
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void entityclass::removeallblocks(void)
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{
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blocks.clear();
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}
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@@ -3787,7 +3787,7 @@ void entityclass::animateentities( int _i )
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}
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}
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int entityclass::getcompanion()
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int entityclass::getcompanion(void)
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{
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//Returns the index of the companion with rule t
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for (size_t i = 0; i < entities.size(); i++)
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@@ -3801,7 +3801,7 @@ int entityclass::getcompanion()
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return -1;
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}
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int entityclass::getplayer()
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int entityclass::getplayer(void)
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{
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//Returns the index of the first player entity
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for (size_t i = 0; i < entities.size(); i++)
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@@ -3815,7 +3815,7 @@ int entityclass::getplayer()
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return -1;
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}
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int entityclass::getscm()
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int entityclass::getscm(void)
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{
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//Returns the supercrewmate
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for (size_t i = 0; i < entities.size(); i++)
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@@ -3895,7 +3895,7 @@ int entityclass::getcustomcrewman( int t )
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return 0;
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}
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int entityclass::getteleporter()
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int entityclass::getteleporter(void)
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{
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for (size_t i = 0; i < entities.size(); i++)
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{
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@@ -3986,7 +3986,7 @@ int entityclass::checktrigger(int* block_idx)
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return -1;
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}
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int entityclass::checkactivity()
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int entityclass::checkactivity(void)
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{
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//Returns an int player entity (rule 0) collides with an activity
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for(size_t i=0; i < entities.size(); i++)
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@@ -4591,7 +4591,7 @@ void entityclass::customwarplinecheck(int i) {
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}
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}
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void entityclass::entitycollisioncheck()
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void entityclass::entitycollisioncheck(void)
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{
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for (size_t i = 0; i < entities.size(); i++)
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{
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