Explicitly declare void for all void parameter functions (#628)

Apparently in C, if you have `void test();`, it's completely okay to do
`test(2);`. The function will take in the argument, but just discard it
and throw it away. It's like a trash can, and a rude one at that. If you
declare it like `void test(void);`, this is prevented.

This is not a problem in C++ - doing `void test();` and `test(2);` is
guaranteed to result in a compile error (this also means that right now,
at least in all `.cpp` files, nobody is ever calling a void parameter
function with arguments and having their arguments be thrown away).
However, we may not be using C++ in the future, so I just want to lay
down the precedent that if a function takes in no arguments, you must
explicitly declare it as such.

I would've added `-Wstrict-prototypes`, but it produces an annoying
warning message saying it doesn't work in C++ mode if you're compiling
in C++ mode. So it can be added later.
This commit is contained in:
Misa
2021-02-25 14:23:59 -08:00
committed by GitHub
parent 0e313d0d75
commit 6a3a1fe147
53 changed files with 439 additions and 439 deletions
+5 -5
View File
@@ -7,16 +7,16 @@
namespace tinyxml2 { class XMLDocument; }
int FILESYSTEM_init(char *argvZero, char* baseDir, char* assetsPath);
void FILESYSTEM_deinit();
void FILESYSTEM_deinit(void);
char *FILESYSTEM_getUserSaveDirectory();
char *FILESYSTEM_getUserLevelDirectory();
char *FILESYSTEM_getUserSaveDirectory(void);
char *FILESYSTEM_getUserLevelDirectory(void);
bool FILESYSTEM_directoryExists(const char *fname);
void FILESYSTEM_mount(const char *fname);
extern bool FILESYSTEM_assetsmounted;
void FILESYSTEM_mountassets(const char *path);
void FILESYSTEM_unmountassets();
void FILESYSTEM_unmountassets(void);
void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
size_t *len, bool addnull = false);
@@ -26,7 +26,7 @@ bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc)
void FILESYSTEM_enumerateLevelDirFileNames(void (*callback)(const char* filename));
bool FILESYSTEM_openDirectoryEnabled();
bool FILESYSTEM_openDirectoryEnabled(void);
bool FILESYSTEM_openDirectory(const char *dname);
bool FILESYSTEM_delete(const char *name);