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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do `test(2);`. The function will take in the argument, but just discard it and throw it away. It's like a trash can, and a rude one at that. If you declare it like `void test(void);`, this is prevented. This is not a problem in C++ - doing `void test();` and `test(2);` is guaranteed to result in a compile error (this also means that right now, at least in all `.cpp` files, nobody is ever calling a void parameter function with arguments and having their arguments be thrown away). However, we may not be using C++ in the future, so I just want to lay down the precedent that if a function takes in no arguments, you must explicitly declare it as such. I would've added `-Wstrict-prototypes`, but it produces an annoying warning message saying it doesn't work in C++ mode if you're compiling in C++ mode. So it can be added later.
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@@ -13,7 +13,7 @@
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#include "Music.h"
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#include "UtilityClass.h"
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scriptclass::scriptclass()
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scriptclass::scriptclass(void)
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{
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position = 0;
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scriptdelay = 0;
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@@ -32,7 +32,7 @@ scriptclass::scriptclass()
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texty = 0;
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}
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void scriptclass::clearcustom()
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void scriptclass::clearcustom(void)
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{
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customscripts.clear();
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}
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@@ -76,7 +76,7 @@ void scriptclass::tokenize( const std::string& t )
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}
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}
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void scriptclass::run()
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void scriptclass::run(void)
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{
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if (!running)
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{
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@@ -2624,7 +2624,7 @@ void scriptclass::run()
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}
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}
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void scriptclass::resetgametomenu()
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void scriptclass::resetgametomenu(void)
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{
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obj.entities.clear();
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game.quittomenu();
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@@ -3400,7 +3400,7 @@ void scriptclass::startgamemode( int t )
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}
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}
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void scriptclass::teleport()
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void scriptclass::teleport(void)
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{
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//er, ok! Teleport to a new area, so!
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//A general rule of thumb: if you teleport with a companion, get rid of them!
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@@ -3526,7 +3526,7 @@ void scriptclass::teleport()
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}
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}
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void scriptclass::hardreset()
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void scriptclass::hardreset(void)
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{
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//Game:
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game.hascontrol = true;
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