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Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do `test(2);`. The function will take in the argument, but just discard it and throw it away. It's like a trash can, and a rude one at that. If you declare it like `void test(void);`, this is prevented. This is not a problem in C++ - doing `void test();` and `test(2);` is guaranteed to result in a compile error (this also means that right now, at least in all `.cpp` files, nobody is ever calling a void parameter function with arguments and having their arguments be thrown away). However, we may not be using C++ in the future, so I just want to lay down the precedent that if a function takes in no arguments, you must explicitly declare it as such. I would've added `-Wstrict-prototypes`, but it produces an annoying warning message saying it doesn't work in C++ mode if you're compiling in C++ mode. So it can be added later.
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@@ -3,7 +3,7 @@
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#include "MakeAndPlay.h"
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#include "UtilityClass.h"
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towerclass::towerclass()
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towerclass::towerclass(void)
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{
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minitowermode = false;
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//We init the lookup table:
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@@ -91,7 +91,7 @@ int towerclass::miniat(int xp, int yp, int yoff)
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return 0;
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}
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void towerclass::loadminitower1()
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void towerclass::loadminitower1(void)
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{
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//Loads the first minitower into the array.
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#if !defined(MAKEANDPLAY)
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@@ -202,7 +202,7 @@ void towerclass::loadminitower1()
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#endif
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}
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void towerclass::loadminitower2()
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void towerclass::loadminitower2(void)
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{
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#if !defined(MAKEANDPLAY)
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static const short tmap[] = {
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@@ -313,7 +313,7 @@ void towerclass::loadminitower2()
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}
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void towerclass::loadbackground()
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void towerclass::loadbackground(void)
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{
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//Loads the background into the array.
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static const short tmap[] = {
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@@ -441,7 +441,7 @@ void towerclass::loadbackground()
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SDL_memcpy(back, tmap, sizeof(back));
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}
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void towerclass::loadmap()
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void towerclass::loadmap(void)
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{
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//Loads the map into the array.
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#if !defined(MAKEANDPLAY)
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