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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 01:48:15 +03:00
Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do `test(2);`. The function will take in the argument, but just discard it and throw it away. It's like a trash can, and a rude one at that. If you declare it like `void test(void);`, this is prevented. This is not a problem in C++ - doing `void test();` and `test(2);` is guaranteed to result in a compile error (this also means that right now, at least in all `.cpp` files, nobody is ever calling a void parameter function with arguments and having their arguments be thrown away). However, we may not be using C++ in the future, so I just want to lay down the precedent that if a function takes in no arguments, you must explicitly declare it as such. I would've added `-Wstrict-prototypes`, but it produces an annoying warning message saying it doesn't work in C++ mode if you're compiling in C++ mode. So it can be added later.
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@@ -73,10 +73,10 @@ static inline Uint32 get_framerate(const int slowdown)
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return 34;
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}
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static void inline deltaloop();
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static void inline fixedloop();
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static void inline deltaloop(void);
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static void inline fixedloop(void);
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static void cleanup();
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static void cleanup(void);
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int main(int argc, char *argv[])
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{
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@@ -360,7 +360,7 @@ int main(int argc, char *argv[])
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return 0;
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}
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static void cleanup()
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static void cleanup(void)
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{
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/* Order matters! */
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game.savestatsandsettings();
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@@ -380,7 +380,7 @@ void VVV_exit(const int exit_code)
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exit(exit_code);
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}
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static void inline deltaloop()
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static void inline deltaloop(void)
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{
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//timestep limit to 30
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const float rawdeltatime = static_cast<float>(time_ - timePrev);
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@@ -448,7 +448,7 @@ static void inline deltaloop()
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}
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}
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static void inline fixedloop()
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static void inline fixedloop(void)
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{
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// Update network per frame.
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NETWORK_update();
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