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Fix TARGET_OS_IPHONE checks
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@@ -381,7 +381,7 @@ void Game::init(void)
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screenshot_border_timer = 0;
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screenshot_saved_success = false;
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#if defined(__ANDROID__) || defined(TARGET_OS_IPHONE)
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#if defined(__ANDROID__) || TARGET_OS_IPHONE
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checkpoint_saving = true;
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#else
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checkpoint_saving = false;
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