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Remove map.customcrewmates
Same as the previous commit, except for the amount of custom crewmates.
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@@ -2138,10 +2138,10 @@ void maprender()
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graphics.Print( -1, 220-110, ed.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);
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graphics.Print( -1, 220-120, ed.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);
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if(map.customcrewmates-game.crewmates()==1){
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graphics.Print(1,220-165, help.number(int(map.customcrewmates-game.crewmates()))+ " crewmate remains", 196, 196, 255 - help.glow, true);
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}else if(map.customcrewmates-game.crewmates()>0){
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graphics.Print(1,220-165, help.number(int(map.customcrewmates-game.crewmates()))+ " crewmates remain", 196, 196, 255 - help.glow, true);
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if(ed.numcrewmates-game.crewmates()==1){
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graphics.Print(1,220-165, help.number(int(ed.numcrewmates-game.crewmates()))+ " crewmate remains", 196, 196, 255 - help.glow, true);
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}else if(ed.numcrewmates-game.crewmates()>0){
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graphics.Print(1,220-165, help.number(int(ed.numcrewmates-game.crewmates()))+ " crewmates remain", 196, 196, 255 - help.glow, true);
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}
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}
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else
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@@ -2153,10 +2153,10 @@ void maprender()
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graphics.Print( -1, 110, ed.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);
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graphics.Print( -1, 120, ed.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);
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if(map.customcrewmates-game.crewmates()==1){
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graphics.Print(1,165, help.number(int(map.customcrewmates-game.crewmates()))+ " crewmate remains", 196, 196, 255 - help.glow, true);
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}else if(map.customcrewmates-game.crewmates()>0){
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graphics.Print(1,165, help.number(int(map.customcrewmates-game.crewmates()))+ " crewmates remain", 196, 196, 255 - help.glow, true);
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if(ed.numcrewmates-game.crewmates()==1){
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graphics.Print(1,165, help.number(int(ed.numcrewmates-game.crewmates()))+ " crewmate remains", 196, 196, 255 - help.glow, true);
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}else if(ed.numcrewmates-game.crewmates()>0){
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graphics.Print(1,165, help.number(int(ed.numcrewmates-game.crewmates()))+ " crewmates remain", 196, 196, 255 - help.glow, true);
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}
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}
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}
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