Change all UtilityClass::something to help.something

This changes something like UtilityClass::String to help.String,
basically. It takes less typing this way, and is a neat effect of having
global args actually be global variables.
This commit is contained in:
Misa
2020-04-02 12:30:37 -07:00
committed by Ethan Lee
parent c8906d97f5
commit 6c6b6c68ff
8 changed files with 115 additions and 115 deletions

View File

@@ -426,9 +426,9 @@ void titlerender()
game.currentmenuoption == 2 ||
game.currentmenuoption == 3 )
{
graphics.Print( -1, 85, "Flip is bound to: " + std::string(UtilityClass::GCString(game.controllerButton_flip)) , tr, tg, tb, true);
graphics.Print( -1, 95, "Enter is bound to: " + std::string(UtilityClass::GCString(game.controllerButton_map)), tr, tg, tb, true);
graphics.Print( -1, 105, "Menu is bound to: " + std::string(UtilityClass::GCString(game.controllerButton_esc)) , tr, tg, tb, true);
graphics.Print( -1, 85, "Flip is bound to: " + std::string(help.GCString(game.controllerButton_flip)) , tr, tg, tb, true);
graphics.Print( -1, 95, "Enter is bound to: " + std::string(help.GCString(game.controllerButton_map)), tr, tg, tb, true);
graphics.Print( -1, 105, "Menu is bound to: " + std::string(help.GCString(game.controllerButton_esc)) , tr, tg, tb, true);
}