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Change all UtilityClass::something to help.something
This changes something like UtilityClass::String to help.String, basically. It takes less typing this way, and is a neat effect of having global args actually be global variables.
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@@ -426,9 +426,9 @@ void titlerender()
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game.currentmenuoption == 2 ||
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game.currentmenuoption == 3 )
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{
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graphics.Print( -1, 85, "Flip is bound to: " + std::string(UtilityClass::GCString(game.controllerButton_flip)) , tr, tg, tb, true);
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graphics.Print( -1, 95, "Enter is bound to: " + std::string(UtilityClass::GCString(game.controllerButton_map)), tr, tg, tb, true);
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graphics.Print( -1, 105, "Menu is bound to: " + std::string(UtilityClass::GCString(game.controllerButton_esc)) , tr, tg, tb, true);
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graphics.Print( -1, 85, "Flip is bound to: " + std::string(help.GCString(game.controllerButton_flip)) , tr, tg, tb, true);
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graphics.Print( -1, 95, "Enter is bound to: " + std::string(help.GCString(game.controllerButton_map)), tr, tg, tb, true);
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graphics.Print( -1, 105, "Menu is bound to: " + std::string(help.GCString(game.controllerButton_esc)) , tr, tg, tb, true);
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}
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