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Change all tilemaps to be short[1200] instead of int[1200]
This removes around megabyte from the binary, so a stripped -Og binary went from 4.0 megabytes to 2.9 megabytes, and an unstripped -O0 binary went from 8.1 megabytes to 7.1 megabytes, which means I can now finally upload an unstripped -O0 binary to Discord without having to give money to Discord for their dumb Nitro thing or whatever.
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@@ -20,9 +20,9 @@ public:
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void loadmap();
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int back[40 * 120];
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int contents[40 * 700];
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int minitower[40 * 100];
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short back[40 * 120];
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short contents[40 * 700];
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short minitower[40 * 100];
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int vmult[40 * 700];
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bool minitowermode;
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