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Change all tilemaps to be short[1200] instead of int[1200]
This removes around megabyte from the binary, so a stripped -Og binary went from 4.0 megabytes to 2.9 megabytes, and an unstripped -O0 binary went from 8.1 megabytes to 7.1 megabytes, which means I can now finally upload an unstripped -O0 binary to Discord without having to give money to Discord for their dumb Nitro thing or whatever.
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@@ -9,7 +9,7 @@
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class warpclass
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{
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public:
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const int* loadlevel(int rx, int ry);
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const short* loadlevel(int rx, int ry);
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std::string roomname;
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int rcol;
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bool warpx, warpy;
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