Change all tilemaps to be short[1200] instead of int[1200]

This removes around megabyte from the binary, so a stripped -Og binary
went from 4.0 megabytes to 2.9 megabytes, and an unstripped -O0 binary
went from 8.1 megabytes to 7.1 megabytes, which means I can now finally
upload an unstripped -O0 binary to Discord without having to give money
to Discord for their dumb Nitro thing or whatever.
This commit is contained in:
Misa
2020-07-18 21:06:35 -07:00
committed by Ethan Lee
parent df96b2a594
commit 6c85fae339
16 changed files with 460 additions and 460 deletions

View File

@@ -9,7 +9,7 @@
class warpclass
{
public:
const int* loadlevel(int rx, int ry);
const short* loadlevel(int rx, int ry);
std::string roomname;
int rcol;
bool warpx, warpy;