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Fix wrong tiling in top-left corner of Do Try To Keep Up
This commit changes one down-edge tile to be a down-left corner edge tile.
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@@ -2153,7 +2153,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
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case rn(52,56):
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tmap.push_back("219,218,98,220,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219");
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tmap.push_back("219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219");
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tmap.push_back("219,218,98,220,7,7,7,7,7,178,180,7,7,7,7,7,7,7,178,180,7,7,7,7,178,179,179,180,7,7,7,7,7,7,7,7,218,98,220,219");
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tmap.push_back("219,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,218,98,220,219");
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tmap.push_back("219,218,98,220,0,0,0,0,0,258,260,0,0,0,0,0,0,0,258,260,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,218,98,139,179");
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