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Remove unneeded tdrawback/backgrounddrawn assigns in returntopausemenu
Assigning these variables is now wholly unnecessary ever since #522 got merged, and in fact setting graphics.backgrounddrawn to false actually causes the warp background to "skip" when the map screen gets closed. So this fixes that bug, too.
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@@ -7146,8 +7146,6 @@ void Game::returntopausemenu()
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ingame_titlemode = false;
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returntomenu(kludge_ingametemp);
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gamestate = MAPMODE;
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graphics.titlebg.tdrawback = true;
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graphics.backgrounddrawn = false;
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mapheld = true;
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graphics.flipmode = graphics.setflipmode;
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if (!map.custommode && !graphics.flipmode)
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