Update mobile version to mobile v2.2.1

The android version just got a much needed update to fix some resolution issues on devices with cutouts.

It turns out the mobile source was actually pretty out of date, like 3 versions out of date! This commit brings it up to date.

All the changes have just been about keeping the game running on modern devices, though. The biggest change was adding the Starling library to the project, which made the game GPU powered and sped the whole thing up.
This commit is contained in:
Terry Cavanagh
2022-12-02 18:19:58 +01:00
parent 86d90a1296
commit 72d018ea04
140 changed files with 30533 additions and 2409 deletions

View File

@@ -1,10 +1,11 @@
package {
import com.milkmangames.nativeextensions.ios.*;
import com.milkmangames.nativeextensions.ios.events.*;
//import com.milkmangames.nativeextensions.ios.*;
//import com.milkmangames.nativeextensions.ios.events.*;
import flash.display.Stage;
public class scoreclass {
public function init(mystage:Stage):void {
/*
if (!GameCenter.isSupported()){
trace("GameCenter is not supported on this platform.");
}
@@ -32,41 +33,51 @@ package {
gameCenter.addEventListener(GameCenterErrorEvent.ACHIEVEMENT_REPORT_FAILED,onAchievementFailed);
gameCenter.addEventListener(GameCenterErrorEvent.ACHIEVEMENT_RESET_FAILED,onResetFailed);
GameCenter.gameCenter.authenticateLocalUser();
*/
}
CONFIG::iphonemode {
/** Check Authentication */
private function checkAuthentication():Boolean{
private function checkAuthentication():Boolean {
/*
if (!GameCenter.gameCenter.isUserAuthenticated()){
trace("not logged in!");
return false;
}
*/
return true;
}
/** Reset Achievements */
public function resetAchievements():void{
public function resetAchievements():void {
/*
if (!checkAuthentication()) return;
GameCenter.gameCenter.resetAchievements();
*/
}
public function reportScore(t:int):void{
// we make sure you're logged in before bothering to report the score.
// later iOS versions may take care of waiting/resubmitting for you, but earlier ones won't.
/*
if (!checkAuthentication()) return;
t = t * 2; //Score is in 30 frame increments
GameCenter.gameCenter.reportScoreForCategory(t, "grp.supgravleaderboard");
*/
}
public function opengamecenter():void {
/*
if (!checkAuthentication()) return;
GameCenter.gameCenter.showLeaderboardForCategory("grp.supgravleaderboard");
*/
}
/** Show Achievements */
public function showAchievements():void{
public function showAchievements():void {
/*
if (!checkAuthentication()) return;
//trace("showing achievements...");
@@ -75,6 +86,7 @@ package {
}catch (e:Error){
//trace("ERR showachievements:"+e.message+"/"+e.name+"/"+e.errorID);
}
*/
}
public var vvvvvvgamecomplete:int = 0;
@@ -97,7 +109,8 @@ package {
public var vvvvvvsupgrav60:int = 17;
public var vvvvvvmaster:int = 18;
public function reportAchievement(t:int):void{
public function reportAchievement(t:int):void {
/*
if (!checkAuthentication()) return;
// the '1.0' is a float (Number) value from 0.0-100.0 the percent completion of the achievement.
@@ -122,11 +135,13 @@ package {
case 17: GameCenter.gameCenter.reportAchievement("grp.vvvvvvsupgrav60", 100.0); break;
case 18: GameCenter.gameCenter.reportAchievement("grp.vvvvvvmaster", 100.0); break;
}
*/
}
//
// Events
//
/*
private function onAuthSucceeded(e:GameCenterEvent):void
{
trace("Auth succeeded!");
@@ -176,10 +191,11 @@ package {
{
trace("failed to reset:"+e.message);
}
*/
}
CONFIG::iphonemode {
public var gameCenter:GameCenter;
//public var gameCenter:GameCenter;
public var gamecenteron:Boolean = true;
}
}