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Remove entityclass::cleanup()
This function's sole purpose was to make sure obj.nentity was in sync, and that obj.nentity-1 pointed to the last 'active' entity in obj.entities. But now that obj.nentity is removed and we use obj.entities.size() instead, it is no longer necessary.
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@@ -163,8 +163,6 @@ public:
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void applyfriction(int t, float xrate, float yrate);
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void cleanup();
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void updateentitylogic(int t);
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