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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 01:48:15 +03:00
Move Comms Relay text boxes to new system
These seemed annoying to do without copy-pasting, because I didn't want to make a separate function for every single dialogue, and I didn't know how to pass through the English text, until I realized that I can just use the existing original.lines vector in the text box to store the English text. After that, getting it translated on-the-fly isn't too bad.
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@@ -1632,56 +1632,56 @@ void Game::updatestate(void)
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case 50:
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music.playef(Sound_VIOLET);
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graphics.createtextbox(loc::gettext("Help! Can anyone hear this message?"), 5, 8, TEXT_COLOUR("purple"));
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graphics.textboxcommsrelay();
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graphics.createtextbox("", 5, 8, TEXT_COLOUR("purple"));
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graphics.textboxcommsrelay("Help! Can anyone hear this message?");
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graphics.textboxtimer(60);
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incstate();
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setstatedelay(100);
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break;
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case 51:
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music.playef(Sound_VIOLET);
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graphics.createtextbox(loc::gettext("Verdigris? Are you out there? Are you ok?"), 5, 8, TEXT_COLOUR("purple"));
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graphics.textboxcommsrelay();
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graphics.createtextbox("", 5, 8, TEXT_COLOUR("purple"));
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graphics.textboxcommsrelay("Verdigris? Are you out there? Are you ok?");
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graphics.textboxtimer(60);
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incstate();
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setstatedelay(100);
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break;
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case 52:
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music.playef(Sound_VIOLET);
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graphics.createtextbox(loc::gettext("Please help us! We've crashed and need assistance!"), 5, 8, TEXT_COLOUR("purple"));
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graphics.textboxcommsrelay();
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graphics.createtextbox("", 5, 8, TEXT_COLOUR("purple"));
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graphics.textboxcommsrelay("Please help us! We've crashed and need assistance!");
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graphics.textboxtimer(60);
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incstate();
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setstatedelay(100);
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break;
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case 53:
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music.playef(Sound_VIOLET);
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graphics.createtextbox(loc::gettext("Hello? Anyone out there?"), 5, 8, TEXT_COLOUR("purple"));
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graphics.textboxcommsrelay();
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graphics.createtextbox("", 5, 8, TEXT_COLOUR("purple"));
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graphics.textboxcommsrelay("Hello? Anyone out there?");
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graphics.textboxtimer(60);
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incstate();
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setstatedelay(100);
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break;
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case 54:
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music.playef(Sound_VIOLET);
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graphics.createtextbox(loc::gettext("This is Doctor Violet from the D.S.S. Souleye! Please respond!"), 5, 8, TEXT_COLOUR("purple"));
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graphics.textboxcommsrelay();
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graphics.createtextbox("", 5, 8, TEXT_COLOUR("purple"));
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graphics.textboxcommsrelay("This is Doctor Violet from the D.S.S. Souleye! Please respond!");
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graphics.textboxtimer(60);
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incstate();
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setstatedelay(100);
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break;
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case 55:
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music.playef(Sound_VIOLET);
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graphics.createtextbox(loc::gettext("Please... Anyone..."), 5, 8, TEXT_COLOUR("purple"));
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graphics.textboxcommsrelay();
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graphics.createtextbox("", 5, 8, TEXT_COLOUR("purple"));
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graphics.textboxcommsrelay("Please... Anyone...");
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graphics.textboxtimer(60);
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incstate();
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setstatedelay(100);
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break;
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case 56:
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music.playef(Sound_VIOLET);
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graphics.createtextbox(loc::gettext("Please be alright, everyone..."), 5, 8, TEXT_COLOUR("purple"));
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graphics.textboxcommsrelay();
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graphics.createtextbox("", 5, 8, TEXT_COLOUR("purple"));
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graphics.textboxcommsrelay("Please be alright, everyone...");
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graphics.textboxtimer(60);
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setstate(50);
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setstatedelay(100);
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