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Use SDL_abs() instead of libc abs() in ApplyFilter()
Always good to use the SDL stdlib where possible.
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@@ -382,8 +382,8 @@ SDL_Surface* ApplyFilter( SDL_Surface* _src )
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blue = static_cast<Uint8>(blue / 1.2f);
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}
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int distX = static_cast<int>((abs (160.0f -x ) / 160.0f) *16);
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int distY = static_cast<int>((abs (120.0f -y ) / 120.0f)*32);
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int distX = static_cast<int>((SDL_abs (160.0f -x ) / 160.0f) *16);
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int distY = static_cast<int>((SDL_abs (120.0f -y ) / 120.0f)*32);
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red = std::max(red - ( distX +distY), 0);
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green = std::max(green - ( distX +distY), 0);
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