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Display improper zip structure message to non-console users
If a zip file is improperly structured, a message will be displayed when the player loads the level list. This will only display the last-displayed improper zip, because there only needs to be one displayed at a time. Also because doing anything more would most likely require heap allocation, and I don't want to do that.
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@@ -40,6 +40,10 @@ bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc)
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void FILESYSTEM_enumerateLevelDirFileNames(void (*callback)(const char* filename));
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bool FILESYSTEM_levelDirHasError(void);
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void FILESYSTEM_clearLevelDirError(void);
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const char* FILESYSTEM_getLevelDirError(void);
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bool FILESYSTEM_openDirectoryEnabled(void);
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bool FILESYSTEM_openDirectory(const char *dname);
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