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Display improper zip structure message to non-console users
If a zip file is improperly structured, a message will be displayed when the player loads the level list. This will only display the last-displayed improper zip, because there only needs to be one displayed at a time. Also because doing anything more would most likely require heap allocation, and I don't want to do that.
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@@ -6478,7 +6478,9 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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menuyoff = 10;
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break;
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case Menu::errorloadinglevel:
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case Menu::warninglevellist:
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option("ok");
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menuyoff = 50;
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break;
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}
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