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Display improper zip structure message to non-console users
If a zip file is improperly structured, a message will be displayed when the player loads the level list. This will only display the last-displayed improper zip, because there only needs to be one displayed at a time. Also because doing anything more would most likely require heap allocation, and I don't want to do that.
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@@ -229,6 +229,8 @@ void editorclass::getDirectoryData(void)
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ListOfMetaData.clear();
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FILESYSTEM_clearLevelDirError();
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loadZips();
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FILESYSTEM_enumerateLevelDirFileNames(levelMetaDataCallback);
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