Bounds check all entity getters that can return 0

The entity getters I'm referring to are entityclass::getscm(),
entityclass::getlineat(), entityclass::getcrewman(), and
entityclass::getcustomcrewman().

Even though the player should always exist, and the player should always
be indice 0, I wouldn't want to make that assumption. I've been wrong
before.

Also, these functions returning 0 lull you into a false sense of
security. If you assume that commands using these functions are fine,
you'll forget about the fact that `i` in those commands could be
potentially anything, given an invalid argument. In fact, it's possible
to index createactivityzone(), flipgravity(), and customposition()
out-of-bounds by setting `i` to anything! Well, WAS possible. I fixed it
so now they can't.

Furthermore, in the game.scmmoveme block in gamelogic(), obj.getplayer()
wasn't even checked, even though it's been checked in all other places.
I only caught it just now because I wanted to bounds-check all usages of
obj.getscm(), too, and that game.scmmove block also used obj.getscm()
without bounds-checking it as well.
This commit is contained in:
Misa
2020-09-09 22:31:09 -07:00
committed by Ethan Lee
parent 19a8352775
commit 76d6a3536b
5 changed files with 136 additions and 96 deletions

View File

@@ -582,7 +582,7 @@ void scriptclass::run()
}
//next is whether to position above or below
if (words[2] == "above")
if (INBOUNDS_VEC(i, obj.entities) && words[2] == "above")
{
if (j == 1) //left
{
@@ -595,7 +595,7 @@ void scriptclass::run()
texty = obj.entities[i].yp - 18 - (txt.size() * 8);
}
}
else
else if (INBOUNDS_VEC(i, obj.entities))
{
if (j == 1) //left
{
@@ -922,11 +922,11 @@ void scriptclass::run()
obj.customcrewmoods[1]=ss_toi(words[2]);
}
if (ss_toi(words[2]) == 0)
if (INBOUNDS_VEC(i, obj.entities) && ss_toi(words[2]) == 0)
{
obj.entities[i].tile = 0;
}
else
else if (INBOUNDS_VEC(i, obj.entities))
{
obj.entities[i].tile = 144;
}
@@ -1001,12 +1001,12 @@ void scriptclass::run()
i=obj.getcrewman(1);
}
if (obj.entities[i].rule == 7)
if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].rule == 7)
{
obj.entities[i].rule = 6;
obj.entities[i].tile = 0;
}
else if (obj.getplayer() != i) // Don't destroy player entity
else if (INBOUNDS_VEC(i, obj.entities) && obj.getplayer() != i) // Don't destroy player entity
{
obj.entities[i].rule = 7;
obj.entities[i].tile = 6;
@@ -1863,13 +1863,14 @@ void scriptclass::run()
i=1;
}
if (i == 4)
int crewman = obj.getcrewman(i);
if (INBOUNDS_VEC(crewman, obj.entities) && i == 4)
{
obj.createblock(5, obj.entities[obj.getcrewman(i)].xp - 32, obj.entities[obj.getcrewman(i)].yp-20, 96, 60, i);
obj.createblock(5, obj.entities[crewman].xp - 32, obj.entities[crewman].yp-20, 96, 60, i);
}
else
else if (INBOUNDS_VEC(crewman, obj.entities))
{
obj.createblock(5, obj.entities[obj.getcrewman(i)].xp - 32, 0, 96, 240, i);
obj.createblock(5, obj.entities[crewman].xp - 32, 0, 96, 240, i);
}
}
else if (words[0] == "createrescuedcrew")
@@ -2097,7 +2098,10 @@ void scriptclass::run()
obj.createentity(200, 153, 18, r, 0, 19, 30);
i = obj.getcrewman(game.lastsaved);
obj.entities[i].dir = 1;
if (INBOUNDS_VEC(i, obj.entities))
{
obj.entities[i].dir = 1;
}
}
else if (words[0] == "specialline")
{