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Ensure that all member attributes are initialized
I ran the game through cppcheck and it spat out a bunch of member attributes that weren't being initialized. So I initialized them. In the previous version of this commit, I added constructors to GraphicsResources, otherlevelclass, labclass, warpclass, and finalclass, but flibit says this changes the code flow enough that it's risky to merge before 2.4, so I got rid of those constructors, too.
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@@ -11,6 +11,7 @@ binaryBlob::binaryBlob()
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{
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numberofHeaders = 0;
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SDL_memset(m_headers, 0, sizeof(m_headers));
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SDL_memset(m_memblocks, 0, sizeof(m_memblocks));
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}
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#ifdef VVV_COMPILEMUSIC
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