Ensure that all member attributes are initialized

I ran the game through cppcheck and it spat out a bunch of member
attributes that weren't being initialized. So I initialized them.

In the previous version of this commit, I added constructors to
GraphicsResources, otherlevelclass, labclass, warpclass, and finalclass,
but flibit says this changes the code flow enough that it's risky to
merge before 2.4, so I got rid of those constructors, too.
This commit is contained in:
Misa
2020-07-06 13:04:34 -07:00
committed by Ethan Lee
parent 3b6867243b
commit 7703b2c1c2
9 changed files with 88 additions and 21 deletions

View File

@@ -76,6 +76,21 @@ mapclass::mapclass()
ypos = 0;
oldypos = 0;
bypos = 0;
background = 0;
cameramode = 0;
cameraseek = 0;
minitowermode = false;
scrolldir = 0;
check = 0;
cmode = 0;
towercol = 0;
tdrawback = false;
bscroll = 0;
roomtexton = false;
kludge_bypos = 0;
kludge_colstate = 0;
kludge_scrolldir = 0;
}
//Areamap starts at 100,100 and extends 20x20