mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Interpolate vertical warp background
So it'll look very smooth. Again, only really noticeable in slowdown (although I could kind of tell the difference at full speed).
This commit is contained in:
@@ -1963,7 +1963,9 @@ void Graphics::drawbackground( int t )
|
||||
BlitSurfaceStandard(towerbuffer_lerp, NULL, backBuffer, NULL);
|
||||
break;
|
||||
case 4: //Warp zone (vertical)
|
||||
SDL_BlitSurface(towerbuffer,NULL, backBuffer,NULL);
|
||||
SDL_BlitSurface(towerbuffer, NULL, towerbuffer_lerp, NULL);
|
||||
ScrollSurface(towerbuffer_lerp, 0, lerp(0, -3));
|
||||
SDL_BlitSurface(towerbuffer_lerp,NULL, backBuffer,NULL);
|
||||
break;
|
||||
case 5:
|
||||
//Warp zone, central
|
||||
|
||||
Reference in New Issue
Block a user