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Refactor Finalclass.cpp to not use strings for tilemaps
Instead, they're all stored in a constant int array. I made sure The Gravitron still has 30 rows just like Outer Space, though I don't think it matters.
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@@ -10,7 +10,7 @@
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class finalclass
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{
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public:
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std::vector<std::string> loadlevel(int rx, int ry);
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std::vector<int> loadlevel(int rx, int ry);
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std::string roomname;
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int coin, rcol;
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