mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-02-02 23:42:21 +03:00
Condense some nested else-if statements
It's better to write 'else if' than 'else { if }'.
This commit is contained in:
@@ -1044,15 +1044,12 @@ void gamelogic()
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{
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{
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obj.entities[i].xp += 320;
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obj.entities[i].xp += 320;
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}
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}
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else
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else if (obj.entities[i].xp > 310)
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{
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if (obj.entities[i].xp > 310)
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{
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{
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obj.entities[i].xp -= 320;
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obj.entities[i].xp -= 320;
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}
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}
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}
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}
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}
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}
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}
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for (size_t i = 0; i < obj.entities.size(); i++)
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for (size_t i = 0; i < obj.entities.size(); i++)
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{
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{
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@@ -1064,16 +1061,13 @@ void gamelogic()
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{
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{
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obj.entities[i].yp += 232;
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obj.entities[i].yp += 232;
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}
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}
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else
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else if (obj.entities[i].yp > 226)
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{
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if (obj.entities[i].yp > 226)
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{
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{
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obj.entities[i].yp -= 232;
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obj.entities[i].yp -= 232;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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else if (map.warpx)
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else if (map.warpx)
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{
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{
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for (size_t i = 0; i < obj.entities.size(); i++)
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for (size_t i = 0; i < obj.entities.size(); i++)
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@@ -1088,30 +1082,24 @@ void gamelogic()
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{
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{
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obj.entities[i].xp += 400;
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obj.entities[i].xp += 400;
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}
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}
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else
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else if (obj.entities[i].xp > 320)
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{
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if (obj.entities[i].xp > 320)
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{
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{
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obj.entities[i].xp -= 400;
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obj.entities[i].xp -= 400;
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}
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}
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}
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}
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}
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else
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else
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{
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{
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if (obj.entities[i].xp <= -10)
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if (obj.entities[i].xp <= -10)
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{
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{
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obj.entities[i].xp += 320;
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obj.entities[i].xp += 320;
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}
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}
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else
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else if (obj.entities[i].xp > 310)
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{
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if (obj.entities[i].xp > 310)
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{
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{
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obj.entities[i].xp -= 320;
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obj.entities[i].xp -= 320;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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int player = obj.getplayer();
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int player = obj.getplayer();
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if (game.door_down > -2 && obj.entities[player].yp >= 238)
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if (game.door_down > -2 && obj.entities[player].yp >= 238)
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@@ -1134,15 +1122,12 @@ void gamelogic()
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{
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{
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obj.entities[i].yp += 232;
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obj.entities[i].yp += 232;
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}
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}
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else
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else if (obj.entities[i].yp > 226)
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{
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if (obj.entities[i].yp > 226)
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{
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{
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obj.entities[i].yp -= 232;
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obj.entities[i].yp -= 232;
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}
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}
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}
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}
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}
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}
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}
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for (size_t i = 0; i < obj.entities.size(); i++)
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for (size_t i = 0; i < obj.entities.size(); i++)
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{
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{
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@@ -1154,15 +1139,12 @@ void gamelogic()
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{
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{
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obj.entities[i].xp += 350;
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obj.entities[i].xp += 350;
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}
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}
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else
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else if (obj.entities[i].xp > 320)
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{
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if (obj.entities[i].xp > 320)
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{
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{
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obj.entities[i].xp -= 350;
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obj.entities[i].xp -= 350;
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}
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}
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}
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}
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}
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}
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}
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int player = obj.getplayer();
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int player = obj.getplayer();
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if (game.door_left > -2 && obj.entities[player].xp < -14)
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if (game.door_left > -2 && obj.entities[player].xp < -14)
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