Condense some nested else-if statements

It's better to write 'else if' than 'else { if }'.
This commit is contained in:
Misa
2020-04-04 12:19:18 -07:00
committed by Ethan Lee
parent e6c6c7cf60
commit 7899cb8088

View File

@@ -1044,15 +1044,12 @@ void gamelogic()
{ {
obj.entities[i].xp += 320; obj.entities[i].xp += 320;
} }
else else if (obj.entities[i].xp > 310)
{
if (obj.entities[i].xp > 310)
{ {
obj.entities[i].xp -= 320; obj.entities[i].xp -= 320;
} }
} }
} }
}
for (size_t i = 0; i < obj.entities.size(); i++) for (size_t i = 0; i < obj.entities.size(); i++)
{ {
@@ -1064,16 +1061,13 @@ void gamelogic()
{ {
obj.entities[i].yp += 232; obj.entities[i].yp += 232;
} }
else else if (obj.entities[i].yp > 226)
{
if (obj.entities[i].yp > 226)
{ {
obj.entities[i].yp -= 232; obj.entities[i].yp -= 232;
} }
} }
} }
} }
}
else if (map.warpx) else if (map.warpx)
{ {
for (size_t i = 0; i < obj.entities.size(); i++) for (size_t i = 0; i < obj.entities.size(); i++)
@@ -1088,30 +1082,24 @@ void gamelogic()
{ {
obj.entities[i].xp += 400; obj.entities[i].xp += 400;
} }
else else if (obj.entities[i].xp > 320)
{
if (obj.entities[i].xp > 320)
{ {
obj.entities[i].xp -= 400; obj.entities[i].xp -= 400;
} }
} }
}
else else
{ {
if (obj.entities[i].xp <= -10) if (obj.entities[i].xp <= -10)
{ {
obj.entities[i].xp += 320; obj.entities[i].xp += 320;
} }
else else if (obj.entities[i].xp > 310)
{
if (obj.entities[i].xp > 310)
{ {
obj.entities[i].xp -= 320; obj.entities[i].xp -= 320;
} }
} }
} }
} }
}
int player = obj.getplayer(); int player = obj.getplayer();
if (game.door_down > -2 && obj.entities[player].yp >= 238) if (game.door_down > -2 && obj.entities[player].yp >= 238)
@@ -1134,15 +1122,12 @@ void gamelogic()
{ {
obj.entities[i].yp += 232; obj.entities[i].yp += 232;
} }
else else if (obj.entities[i].yp > 226)
{
if (obj.entities[i].yp > 226)
{ {
obj.entities[i].yp -= 232; obj.entities[i].yp -= 232;
} }
} }
} }
}
for (size_t i = 0; i < obj.entities.size(); i++) for (size_t i = 0; i < obj.entities.size(); i++)
{ {
@@ -1154,15 +1139,12 @@ void gamelogic()
{ {
obj.entities[i].xp += 350; obj.entities[i].xp += 350;
} }
else else if (obj.entities[i].xp > 320)
{
if (obj.entities[i].xp > 320)
{ {
obj.entities[i].xp -= 350; obj.entities[i].xp -= 350;
} }
} }
} }
}
int player = obj.getplayer(); int player = obj.getplayer();
if (game.door_left > -2 && obj.entities[player].xp < -14) if (game.door_left > -2 && obj.entities[player].xp < -14)