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Move roomchange off of Game
The purpose of this variable was to keep track of if gamelogic() called map.gotoroom() at any point during its execution. So map.gotoroom() always unconditionally set it to true, and then gamelogic() would check it later. Well, there's no need to put that in a global variable and do it like that! It makes it less clear when you do that. So what I've done instead is made a temporary macro wrapper around map.gotoroom() that also sets roomchange to true. I've also made it so any attempt to use map.gotoroom() directly results in failure (and since then using map.gotoroom() in the wrapper macro would also fail, I've had to make a gotoroom wrapper function around map.gotoroom() so the wrapper macro itself doesn't fail).
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@@ -967,7 +967,6 @@ void mapclass::gotoroom(int rx, int ry)
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//Ok, what way are we moving?
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game.roomx = rx;
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game.roomy = ry;
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game.roomchange = true;
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if (game.roomy < 10)
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{
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@@ -994,7 +993,6 @@ void mapclass::gotoroom(int rx, int ry)
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{
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game.roomx = rx;
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game.roomy = ry;
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game.roomchange = true;
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if (game.roomx < 100) game.roomx = 100 + ed.mapwidth-1;
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if (game.roomy < 100) game.roomy = 100 + ed.mapheight-1;
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if (game.roomx > 100 + ed.mapwidth-1) game.roomx = 100;
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@@ -1005,7 +1003,6 @@ void mapclass::gotoroom(int rx, int ry)
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{
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game.roomx = rx;
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game.roomy = ry;
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game.roomchange = true;
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if (game.roomx < 100) game.roomx = 119;
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if (game.roomy < 100) game.roomy = 119;
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if (game.roomx > 119) game.roomx = 100;
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