mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 09:54:10 +03:00
Remove unused argument of entityclass::getcompanion()
The argument provided to entityclass::getcompanion() does absolutely nothing. Remove it, and update all callers.
This commit is contained in:
@@ -1361,7 +1361,7 @@ void gamelogic()
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{
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case 6:
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obj.createentity(obj.entities[i].xp, 121.0f, 15.0f,1); //Y=121, the floor in that particular place!
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j = obj.getcompanion(6);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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break;
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@@ -1376,7 +1376,7 @@ void gamelogic()
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{
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obj.createentity(obj.entities[i].xp, 86.0f, 16.0f, 1); //Y=86, the ROOF in that particular place!
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}
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j = obj.getcompanion(7);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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}
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@@ -1387,14 +1387,14 @@ void gamelogic()
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if (game.roomx == 102)
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{
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obj.createentity(310, 177, 17, 1);
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j = obj.getcompanion(8);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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}
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else
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{
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obj.createentity(obj.entities[i].xp, 177.0f, 17.0f, 1);
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j = obj.getcompanion(8);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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}
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@@ -1411,7 +1411,7 @@ void gamelogic()
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{
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obj.createentity(obj.entities[i].xp, 185.0f, 18.0f, 15, 0, 1);
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}
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j = obj.getcompanion(9);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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}
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@@ -1423,7 +1423,7 @@ void gamelogic()
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if (obj.flags[59] == 0)
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{
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obj.createentity(225.0f, 169.0f, 18, graphics.crewcolour(game.lastsaved), 0, 10);
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j = obj.getcompanion(10);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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}
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@@ -1433,7 +1433,7 @@ void gamelogic()
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if (obj.flags[59] == 1)
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{
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obj.createentity(160.0f, 177.0f, 18, graphics.crewcolour(game.lastsaved), 0, 18, 1);
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j = obj.getcompanion(10);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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}
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@@ -1441,7 +1441,7 @@ void gamelogic()
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{
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obj.flags[59] = 1;
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obj.createentity(obj.entities[i].xp, -20.0f, 18.0f, graphics.crewcolour(game.lastsaved), 0, 10, 0);
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j = obj.getcompanion(10);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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}
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