Rename INBOUNDS() macro to INBOUNDS_VEC()

Since there's an INBOUNDS_ARR() macro, it's much better to specify the
macro for the vector is a macro for the vector, to avoid confusion.

All usages of this macro have been renamed accordingly.
This commit is contained in:
Misa
2020-09-08 00:31:44 -07:00
committed by Ethan Lee
parent fae14f4e98
commit 7ed495c373
6 changed files with 46 additions and 46 deletions

View File

@@ -889,7 +889,7 @@ void mapclass::warpto(int rx, int ry , int t, int tx, int ty)
{
gotoroom(rx, ry);
game.teleport = false;
if (INBOUNDS(t, obj.entities))
if (INBOUNDS_VEC(t, obj.entities))
{
obj.entities[t].xp = tx * 8;
obj.entities[t].yp = (ty * 8) - obj.entities[t].h;