Rename INBOUNDS() macro to INBOUNDS_VEC()

Since there's an INBOUNDS_ARR() macro, it's much better to specify the
macro for the vector is a macro for the vector, to avoid confusion.

All usages of this macro have been renamed accordingly.
This commit is contained in:
Misa
2020-09-08 00:31:44 -07:00
committed by Ethan Lee
parent fae14f4e98
commit 7ed495c373
6 changed files with 46 additions and 46 deletions

View File

@@ -2997,7 +2997,7 @@ void editorrender()
for (int i = 0; i < (int)ed.ghosts.size(); i++) {
if (i <= ed.currentghosts) { // We don't want all of them to show up at once :)
if (ed.ghosts[i].rx != ed.levx || ed.ghosts[i].ry != ed.levy
|| !INBOUNDS(ed.ghosts[i].frame, graphics.sprites))
|| !INBOUNDS_VEC(ed.ghosts[i].frame, graphics.sprites))
continue;
point tpoint;
tpoint.x = ed.ghosts[i].x;