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Move entityclass::setblockcolour() to blockclass::setblockcolour()
This moves the function setblockcolour(), so I can directly call it on a particular block without having to have it be inside obj.blocks.
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@@ -54,8 +54,6 @@ public:
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createblock(DAMAGE, 312, -8, 16, 260);
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}
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void setblockcolour(int t, std::string col);
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int swncolour(int t );
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void swnenemiescol(int t);
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