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Remove from M&P the room data of Final Level/Lab/Overworld/Tower
This is to make sure that the room data of those areas are not distributed with the M&P binary, even if they are already inaccessible because of other M&P ifdefs (I tested).
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@@ -1,5 +1,7 @@
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#include "Finalclass.h"
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#include "MakeAndPlay.h"
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std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entityclass& obj)
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{
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int t;
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@@ -15,6 +17,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
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switch(t)
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{
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#if !defined(MAKEANDPLAY)
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case rn(50,52):
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tmap.push_back("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98");
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@@ -2311,6 +2314,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
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//game.test = true;
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//game.teststring = "ERROR: Map not found in Final Area";
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break;
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#endif
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}
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return tmap;
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