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Remove from M&P the room data of Final Level/Lab/Overworld/Tower
This is to make sure that the room data of those areas are not distributed with the M&P binary, even if they are already inaccessible because of other M&P ifdefs (I tested).
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@@ -1,5 +1,7 @@
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#include "Labclass.h"
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#include "MakeAndPlay.h"
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std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entityclass& obj)
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{
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int t;
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@@ -26,6 +28,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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switch(t)
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{
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#if !defined(MAKEANDPLAY)
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case rn(50,50):
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tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
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@@ -1856,6 +1859,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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game.test = true;
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game.teststring = "ERROR: Map not found in Lab Area";
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break;
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#endif
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}
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return tmap;
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