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Remove from M&P the room data of Final Level/Lab/Overworld/Tower
This is to make sure that the room data of those areas are not distributed with the M&P binary, even if they are already inaccessible because of other M&P ifdefs (I tested).
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@@ -1,5 +1,7 @@
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#include "Otherlevel.h"
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#include "MakeAndPlay.h"
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otherlevelclass::otherlevelclass()
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{
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for (i = 0; i < 50; i++)
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@@ -32,6 +34,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
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switch(t)
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{
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#if !defined(MAKEANDPLAY)
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case rn(0,0):
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tmap.push_back("201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486");
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@@ -8093,6 +8096,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
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tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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//obj.fatal_bottom();
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break;
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#endif
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}
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return tmap;
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