Add being able to toggle over/fixed-30-FPS, off by default

There is now an option in "graphic options" named "toggle fps", which
toggles whether the game visually runs at 1000/34 FPS or over 1000/34
FPS. It is off by default.

I've had to put the entire game loop in yet another set of braces, I'll
indent it next commit.
This commit is contained in:
Misa
2020-05-04 12:52:57 -07:00
committed by Ethan Lee
parent eaf9eec3dc
commit 7f526f3ef2
5 changed files with 57 additions and 0 deletions

View File

@@ -306,12 +306,34 @@ int main(int argc, char *argv[])
volatile Uint32 time = 0;
volatile Uint32 timePrev = 0;
volatile Uint32 accumulator = 0;
volatile Uint32 f_time = 0;
volatile Uint32 f_timePrev = 0;
volatile Uint32 f_accumulator = 0;
game.infocus = true;
key.isActive = true;
game.gametimer = 0;
while(!key.quitProgram)
{
f_timePrev = f_time;
f_time = SDL_GetTicks();
const float f_rawdeltatime = static_cast<float>(f_time - f_timePrev);
if (!game.over30mode)
{
f_accumulator += f_rawdeltatime;
}
while ((game.over30mode || f_accumulator >= 34) && !key.quitProgram)
{
if (game.over30mode)
{
f_accumulator = 0;
}
else
{
f_accumulator = fmodf(f_accumulator, 34);
}
timePrev = time;
time = SDL_GetTicks();
@@ -601,6 +623,7 @@ int main(int argc, char *argv[])
}
gameScreen.FlipScreen();
}
}
}
game.savestats();