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Fix still being able to unlock things in custommode
This was caused by the fact that not all unlocks were done through the Game::unlocknum() function. Some just set the unlock number directly. But it's fixed now.
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@@ -1515,7 +1515,7 @@ void scriptclass::run()
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}
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else if (words[0] == "entersecretlab")
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{
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game.unlock[8] = true;
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game.unlocknum(8);
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game.insecretlab = true;
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}
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else if (words[0] == "leavesecretlab")
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