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Add font containers for global and custom fonts
All global fonts and all custom fonts in a level are now loaded, and added to their respective "vectors". The selected font is still always as the global font.png, and the custom level font also isn't selected yet, but it's now easier to implement that. Also, I added FILESYSTEM_enumerateAssets, which #902 already has but I needed it now. I also rewrote it to not use std::vector<std::string>. That was my idea, it's also how FILESYSTEM_getLanguageCodes worked, so for symmetry, that function is getting changed as well.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
22dcc29d45
commit
83d645c8e3
@@ -1033,24 +1033,26 @@ void loadlanguagelist(void)
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// Load the list of languages for the language screen
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languagelist.clear();
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std::vector<std::string> codes = FILESYSTEM_getLanguageCodes();
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size_t opt = 0;
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languagelist_curlang = 0;
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for (size_t i = 0; i < codes.size(); i++)
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EnumHandle handle = {};
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const char* code;
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while ((code = FILESYSTEM_enumerateLanguageCodes(&handle)) != NULL)
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{
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LangMeta meta;
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loadmeta(meta, codes[i]);
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loadmeta(meta, code);
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if (meta.active)
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{
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languagelist.push_back(meta);
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if (lang == codes[i])
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if (SDL_strcmp(lang.c_str(), code) == 0)
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{
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languagelist_curlang = opt;
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}
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opt++;
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}
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}
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FILESYSTEM_freeEnumerate(&handle);
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}
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