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Prevent spawning crewmates/activity zones in custommode
Looks like there wasn't a custommode check for the spawning of crewmates based on which crewmates were rescued, but now there is. This has gone undiscovered for a long time, mostly because people don't use the rescued() internal command.
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@@ -1842,7 +1842,7 @@ void mapclass::loadlevel(int rx, int ry)
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}
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//Special scripting: Create objects and triggers based on what crewmembers are rescued.
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//Special scripting: Create objects and triggers based on what crewmembers are rescued.
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if (!finalmode)
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if (!finalmode && !custommode)
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{
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{
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//First up: the extra bits:
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//First up: the extra bits:
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//Vermilion's quest:
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//Vermilion's quest:
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