Change obj.collect into a vector of bools

It's already treated like a bunch of bools anyway, so might as well just
formalize it.
This commit is contained in:
Misa
2020-04-08 23:56:36 -07:00
committed by Ethan Lee
parent 7493129044
commit 8507bdc65d
5 changed files with 19 additions and 19 deletions

View File

@@ -1368,7 +1368,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
//Check if it's already been collected
entity.para = vx;
if (collect[vx] == 1) return;
if (collect[vx]) return;
break;
case 9: //Something Shiny
entity.rule = 3;
@@ -1385,7 +1385,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
//Check if it's already been collected
entity.para = vx;
if (collect[vx] == 1) return;
if (collect[vx]) return;
break;
case 10: //Savepoint
entity.rule = 3;
@@ -1607,7 +1607,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
//Check if it's already been collected
entity.para = vx;
if (collect[ (vx)] == 0) return;
if (!collect[ (vx)]) return;
break;
case 23: //SWN Enemies
//Given a different behavior, these enemies are especially for SWN mode and disappear outside the screen.
@@ -2467,7 +2467,7 @@ void entityclass::updateentities( int i )
if (entities[i].state == 1)
{
music.playef(4);
collect[entities[i].para] = 1;
collect[entities[i].para] = true;
removeentity(i);
}
@@ -2478,7 +2478,7 @@ void entityclass::updateentities( int i )
{
if (game.intimetrial)
{
collect[entities[i].para] = 1;
collect[entities[i].para] = true;
music.playef(25);
}
else
@@ -2486,7 +2486,7 @@ void entityclass::updateentities( int i )
game.state = 1000;
if(music.currentsong!=-1) music.silencedasmusik();
music.playef(3);
collect[entities[i].para] = 1;
collect[entities[i].para] = true;
if (game.trinkets() > game.stat_trinkets && !map.custommode)
{
game.stat_trinkets = game.trinkets();