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Put screen effects render handling inside a function
This de-duplicates the screen effects rendering code by putting it inside a function, Graphics::renderwithscreeneffects(), and using that instead of copy-pasted code.
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@@ -2667,6 +2667,23 @@ void Graphics::render()
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}
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}
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void Graphics::renderwithscreeneffects()
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{
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if (game.flashlight > 0 && !game.noflashingmode)
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{
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graphics.flashlight();
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}
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if (game.screenshake > 0 && !game.noflashingmode)
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{
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graphics.screenshake();
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}
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else
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{
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graphics.render();
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}
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}
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void Graphics::bigrprint(int x, int y, std::string& t, int r, int g, int b, bool cen, float sc)
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{
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if (r < 0) r = 0;
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