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Put screen effects render handling inside a function
This de-duplicates the screen effects rendering code by putting it inside a function, Graphics::renderwithscreeneffects(), and using that instead of copy-pasted code.
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@@ -131,6 +131,7 @@ public:
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void screenshake();
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void render();
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void renderwithscreeneffects();
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bool Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2);
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