Put screen effects render handling inside a function

This de-duplicates the screen effects rendering code by putting it
inside a function, Graphics::renderwithscreeneffects(), and using that
instead of copy-pasted code.
This commit is contained in:
Misa
2020-04-26 19:24:50 -07:00
committed by Ethan Lee
parent 0e082551b1
commit 857937326e
5 changed files with 26 additions and 104 deletions

View File

@@ -131,6 +131,7 @@ public:
void screenshake();
void render();
void renderwithscreeneffects();
bool Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2);