mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Put screen effects render handling inside a function
This de-duplicates the screen effects rendering code by putting it inside a function, Graphics::renderwithscreeneffects(), and using that instead of copy-pasted code.
This commit is contained in:
@@ -1124,19 +1124,7 @@ void titlerender()
|
||||
|
||||
graphics.drawfade();
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
{
|
||||
graphics.flashlight();
|
||||
}
|
||||
|
||||
if (game.screenshake > 0 && !game.noflashingmode)
|
||||
{
|
||||
graphics.screenshake();
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.render();
|
||||
}
|
||||
graphics.renderwithscreeneffects();
|
||||
}
|
||||
|
||||
void gamecompleterender()
|
||||
@@ -1287,19 +1275,7 @@ void gamecompleterender()
|
||||
|
||||
graphics.drawfade();
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
{
|
||||
graphics.flashlight();
|
||||
}
|
||||
|
||||
if (game.screenshake > 0 && !game.noflashingmode)
|
||||
{
|
||||
graphics.screenshake();
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.render();
|
||||
}
|
||||
graphics.renderwithscreeneffects();
|
||||
}
|
||||
|
||||
void gamecompleterender2()
|
||||
@@ -1329,19 +1305,7 @@ void gamecompleterender2()
|
||||
|
||||
graphics.drawfade();
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
{
|
||||
graphics.flashlight();
|
||||
}
|
||||
|
||||
if (game.screenshake > 0 && !game.noflashingmode)
|
||||
{
|
||||
graphics.screenshake();
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.render();
|
||||
}
|
||||
graphics.renderwithscreeneffects();
|
||||
}
|
||||
|
||||
void gamerender()
|
||||
@@ -1697,19 +1661,7 @@ void gamerender()
|
||||
}
|
||||
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
{
|
||||
graphics.flashlight();
|
||||
}
|
||||
|
||||
if (game.screenshake > 0 && !game.noflashingmode)
|
||||
{
|
||||
graphics.screenshake();
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.render();
|
||||
}
|
||||
graphics.renderwithscreeneffects();
|
||||
}
|
||||
|
||||
void maprender()
|
||||
@@ -2510,11 +2462,6 @@ void maprender()
|
||||
|
||||
graphics.drawfade();
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
{
|
||||
graphics.flashlight();
|
||||
}
|
||||
|
||||
if (graphics.resumegamemode)
|
||||
{
|
||||
graphics.menuoffset += 25;
|
||||
@@ -2548,14 +2495,7 @@ void maprender()
|
||||
}
|
||||
else
|
||||
{
|
||||
if (game.screenshake > 0 && !game.noflashingmode)
|
||||
{
|
||||
graphics.screenshake();
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.render();
|
||||
}
|
||||
graphics.renderwithscreeneffects();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2685,11 +2625,6 @@ void teleporterrender()
|
||||
}
|
||||
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
{
|
||||
graphics.flashlight();
|
||||
}
|
||||
|
||||
if (graphics.resumegamemode)
|
||||
{
|
||||
graphics.menuoffset += 25;
|
||||
@@ -2723,13 +2658,6 @@ void teleporterrender()
|
||||
}
|
||||
else
|
||||
{
|
||||
if (game.screenshake > 0 && !game.noflashingmode)
|
||||
{
|
||||
graphics.screenshake();
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.render();
|
||||
}
|
||||
graphics.renderwithscreeneffects();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user