Also lock statedelay

This commit is contained in:
AllyTally
2022-12-06 19:35:06 -04:00
committed by Misa Elizabeth Kai
parent 4b66920865
commit 86604c5748
6 changed files with 127 additions and 122 deletions

View File

@@ -3337,7 +3337,7 @@ bool entityclass::updateentities( int i )
if(!game.intimetrial && !game.nodeathmode)
{
game.setstate(2000);
game.statedelay = 0;
game.setstatedelay(0);
}
game.activetele = true;
@@ -4750,7 +4750,7 @@ void entityclass::entitycollisioncheck(void)
{
game.state = activetrigger;
}
game.statedelay = 0;
game.setstatedelay(0);
}
}