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Also lock statedelay
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
4b66920865
commit
86604c5748
@@ -2168,7 +2168,7 @@ void gameinput(void)
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}
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//which teleporter script do we use? it depends on the companion!
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game.setstate(4000);
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game.statedelay = 0;
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game.setstatedelay(0);
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}
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else if (game.companion == 0)
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{
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@@ -2201,7 +2201,7 @@ void gameinput(void)
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}
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//which teleporter script do we use? it depends on the companion!
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game.setstate(3000);
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game.statedelay = 0;
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game.setstatedelay(0);
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}
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}
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}
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@@ -2458,7 +2458,7 @@ void mapinput(void)
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if (game.menupage >= 20 && game.menupage <= 21)
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{
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game.setstate(96);
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game.statedelay = 0;
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game.setstatedelay(0);
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}
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else
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{
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@@ -2467,7 +2467,7 @@ void mapinput(void)
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graphics.textboxes.clear();
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game.setstate(80);
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game.statedelay = 0;
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game.setstatedelay(0);
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}
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}
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@@ -2867,7 +2867,7 @@ void teleporterinput(void)
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}
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//which teleporter script do we use? it depends on the companion!
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game.setstate(4000);
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game.statedelay = 0;
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game.setstatedelay(0);
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}
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}
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}
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