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Remove unused coin attributes from finalclass and warpclass
Looks like coins were basically a scrapped mechanic, although I'm not sure what these attributes were for. I guess counting the number of coins in each room? But why, when you can just make a function to count them automatically? Whatever.
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@@ -21,7 +21,6 @@ const int* labclass::loadlevel(int rx, int ry)
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t = rx + (ry * 100);
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const int* result;
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coin = 0;
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rcol = 0;
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roomname = "Untitled room ["+help.String(rx) + "," + help.String(ry)+"]";
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