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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Fix mixed indentation in Game.cpp and Game.h
This removes all indentation that suddenly switches in the middle of a function. Most particularly egregious offenses are the ones made by the person who has 2-wide tabs, but keeps tabbing up to make each indentation level match up with the 4-wide spaces, so to them (and only them) it will look just fine, but since by default tabstop is 8-wide, their lines are pushed off all the way to the right.
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@@ -90,7 +90,7 @@ public:
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void initteleportermode();
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std::string saveFilePath;
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std::string saveFilePath;
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int door_left;
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@@ -111,9 +111,9 @@ public:
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//State logic stuff
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int state, statedelay;
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bool glitchrunkludge;
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bool glitchrunkludge;
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int usingmmmmmm;
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int usingmmmmmm;
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int gamestate;
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bool hascontrol, jumpheld;
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@@ -123,10 +123,10 @@ public:
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bool infocus;
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bool muted;
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int mutebutton;
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private:
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private:
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float m_globalVol;
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public:
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public:
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int tapleft, tapright;
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@@ -136,7 +136,7 @@ public:
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//public var crewstats:Array = new Array();
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int lastsaved;
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int deathcounts;
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int timerStartTime;
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int timerStartTime;
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int frames, seconds, minutes, hours;
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bool gamesaved;
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@@ -282,9 +282,9 @@ public:
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bool advanced_mode;
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bool fullScreenEffect_badSignal;
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bool useLinearFilter;
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int stretchMode;
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int controllerSensitivity;
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bool useLinearFilter;
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int stretchMode;
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int controllerSensitivity;
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//Screenrecording stuff, for beta/trailer
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int recording;
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@@ -327,9 +327,9 @@ public:
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bool customlevelstatsloaded;
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std::vector<SDL_GameControllerButton> controllerButton_map;
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std::vector<SDL_GameControllerButton> controllerButton_flip;
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std::vector<SDL_GameControllerButton> controllerButton_esc;
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std::vector<SDL_GameControllerButton> controllerButton_map;
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std::vector<SDL_GameControllerButton> controllerButton_flip;
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std::vector<SDL_GameControllerButton> controllerButton_esc;
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bool skipfakeload;
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};
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