Fix mixed indentation in Game.cpp and Game.h

This removes all indentation that suddenly switches in the middle of a
function. Most particularly egregious offenses are the ones made by the
person who has 2-wide tabs, but keeps tabbing up to make each
indentation level match up with the 4-wide spaces, so to them (and only
them) it will look just fine, but since by default tabstop is 8-wide,
their lines are pushed off all the way to the right.
This commit is contained in:
Misa
2020-04-02 13:01:55 -07:00
committed by Ethan Lee
parent 12d5433efc
commit 88c16cdae8
2 changed files with 278 additions and 278 deletions

View File

@@ -90,7 +90,7 @@ public:
void initteleportermode();
std::string saveFilePath;
std::string saveFilePath;
int door_left;
@@ -111,9 +111,9 @@ public:
//State logic stuff
int state, statedelay;
bool glitchrunkludge;
bool glitchrunkludge;
int usingmmmmmm;
int usingmmmmmm;
int gamestate;
bool hascontrol, jumpheld;
@@ -123,10 +123,10 @@ public:
bool infocus;
bool muted;
int mutebutton;
private:
private:
float m_globalVol;
public:
public:
int tapleft, tapright;
@@ -136,7 +136,7 @@ public:
//public var crewstats:Array = new Array();
int lastsaved;
int deathcounts;
int timerStartTime;
int timerStartTime;
int frames, seconds, minutes, hours;
bool gamesaved;
@@ -282,9 +282,9 @@ public:
bool advanced_mode;
bool fullScreenEffect_badSignal;
bool useLinearFilter;
int stretchMode;
int controllerSensitivity;
bool useLinearFilter;
int stretchMode;
int controllerSensitivity;
//Screenrecording stuff, for beta/trailer
int recording;
@@ -327,9 +327,9 @@ public:
bool customlevelstatsloaded;
std::vector<SDL_GameControllerButton> controllerButton_map;
std::vector<SDL_GameControllerButton> controllerButton_flip;
std::vector<SDL_GameControllerButton> controllerButton_esc;
std::vector<SDL_GameControllerButton> controllerButton_map;
std::vector<SDL_GameControllerButton> controllerButton_flip;
std::vector<SDL_GameControllerButton> controllerButton_esc;
bool skipfakeload;
};