Refactor Spacestation2.cpp to not use strings for tilemaps

They are now stored in const int arrays instead. Except for the Prize
for the Reckless room, which I made sure had its spikes removed in No
Death Mode and the Time Trial.
This commit is contained in:
Misa
2020-05-17 15:55:20 -07:00
committed by Ethan Lee
parent 781aa38e1f
commit 8a573af273
3 changed files with 2505 additions and 2171 deletions

View File

@@ -10,7 +10,7 @@
class spacestation2class
{
public:
std::vector<std::string> loadlevel(int rx, int ry);
std::vector<int> loadlevel(int rx, int ry);
std::string roomname;
};