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Refactor Spacestation2.cpp to not use strings for tilemaps
They are now stored in const int arrays instead. Except for the Prize for the Reckless room, which I made sure had its spikes removed in No Death Mode and the Time Trial.
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@@ -10,7 +10,7 @@
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class spacestation2class
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{
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public:
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std::vector<std::string> loadlevel(int rx, int ry);
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std::vector<int> loadlevel(int rx, int ry);
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std::string roomname;
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};
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