Clean up all program close paths to use VVV_exit()

Wow, there are a lot of these. All of these exit paths now use
VVV_exit() instead, which attempts to save unlock.vvv and settings.vvv,
and also frees all resources so Valgrind is happy. This is a good thing,
because previously unlock.vvv/settings.vvv wouldn't be written to if we
decided to bail for a given reason.
This commit is contained in:
Misa
2021-02-15 18:53:17 -08:00
committed by Ethan Lee
parent de1e773b7f
commit 8aa5bb8aab
4 changed files with 12 additions and 13 deletions

View File

@@ -3,8 +3,8 @@
#include <physfs.h> /* FIXME: Abstract to FileSystemUtils! */
#include <SDL.h>
#include <stdio.h>
#include <stdlib.h>
#include "Exit.h"
#include "UtilityClass.h"
binaryBlob::binaryBlob()
@@ -113,7 +113,7 @@ bool binaryBlob::unPackBinary(const char* name)
m_memblocks[i] = (char*) SDL_malloc(m_headers[i].size);
if (m_memblocks[i] == NULL)
{
exit(1); /* Oh god we're out of memory, just bail */
VVV_exit(1); /* Oh god we're out of memory, just bail */
}
PHYSFS_readBytes(handle, m_memblocks[i], m_headers[i].size);
offset += m_headers[i].size;