Clean up all program close paths to use VVV_exit()

Wow, there are a lot of these. All of these exit paths now use
VVV_exit() instead, which attempts to save unlock.vvv and settings.vvv,
and also frees all resources so Valgrind is happy. This is a good thing,
because previously unlock.vvv/settings.vvv wouldn't be written to if we
decided to bail for a given reason.
This commit is contained in:
Misa
2021-02-15 18:53:17 -08:00
committed by Ethan Lee
parent de1e773b7f
commit 8aa5bb8aab
4 changed files with 12 additions and 13 deletions

View File

@@ -6,6 +6,7 @@
#include "editor.h"
#include "Entity.h"
#include "Enums.h"
#include "Exit.h"
#include "Graphics.h"
#include "KeyPoll.h"
#include "Map.h"
@@ -3396,10 +3397,7 @@ void scriptclass::startgamemode( int t )
}
#endif
case 100:
game.savestatsandsettings();
SDL_Quit();
exit(0);
VVV_exit(0);
break;
}
}